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Four groups, four words each. Color = difficulty (yellow easiest, purple hardest).
A great Connections puzzle isn't 16 random words — it's four categories that almost overlap, with one trick per puzzle that makes you say "ohhh." Here's how to land that.
Easiest (yellow) → moderate (green) → tricky (blue) → hardest (purple). The hardest one usually involves wordplay, double meanings, or a hidden connection (e.g., "things that precede cell" — PRISON, BLOOD, SOLAR, FUEL).
Each word should clearly belong to its category. Players should think "yes, that's a planet" — not "well, technically…" Specific is better than vague.
Make sure no word fits two of your own categories. Lime is both a fruit and a color — only include it if you mean to mislead. Skim your 16 words and ask: could this fit somewhere else?
The most satisfying puzzles include one cleverly placed "decoy" — a word that looks like it belongs in an obvious group but actually belongs in the hardest one. One trap per puzzle, max — more feels mean.
Click ✨ Generate with AI on the Build page to get a draft, then edit aggressively. Models tend to make safe, predictable categories — your job is to swap a couple words to add real cleverness.
Use Preview / Test to play your own puzzle. If you fly through it, it's too easy. If you can't solve it, it's too obscure. The sweet spot: a couple "one away" near-misses before you crack it.
Clique is a classroom-friendly Connections-style puzzle game maker. Players hunt for four groups of four words that share a hidden theme — easiest to hardest. You get four mistakes before the game ends.
Anyone can build a puzzle. Click Get share link to send a puzzle to a friend or teacher (no account needed — the puzzle is encoded in the URL), or Download as file to save it locally. Generated puzzles can come from your own AI key (Groq, OpenAI, Gemini, or Claude) — keys stay in the browser and are never uploaded.
Source: GitHub